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[HDRP] Rendering command Buffer exception thrown on opening a project in...
Rendering command Buffer exception is thrown on opening a project in HDRP Template Steps to Repro: 1. Create a new Project in HDRP T... Read more
Profiler Modules Editor throws errors when one of the Profiler Modules i...
Reproduction steps:1. Create a new Unity project2. Open Profiler window: Window > Analysis > Profiler3. Click on the Profiler ... Read more
Empty lines between logs are being logged when logging errors, warnings ...
Steps to reproduce:1. Open the attached project "1332622.zip"2. Attach Android device3. Build and run the "SampleScene" scene4. Open... Read more
Linux Editor only redraws panels on when they're being moused over when ...
How to reproduce:1. Create a new project2. In the menu bar open the "File" menu3. Keep opening menus from left to right all the way ... Read more
Plugin inspector in the editor doesn't allow selecting CPU architecture ...
This means that you cannot have two different native plugins that are named the same for Intel and Apple silicon editors. Read more
[Mobile]Inconsistent results of EventSystem.current.IsPointerOverGameObj...
Reproduction steps:1. Download the attached "InputRepro.zip" project2. Build and deploy the project to iOS(The following steps are m... Read more
[Shadergraph] User is allowed to plug route into both vertex and fragmen...
Repro steps:1. Create a new URP Lit graph2. right click the vertex stack in between stack nodes and choose "create node"3. Choose "C... Read more
Crash on MemoryManager::OutOfMemoryError when opening a project with cor...
Reproduction steps:1. Open the attached "case_1332514" project-- observe crash Reproducible with: 2019.3.0f6, 2019.4.26f1, 2020.3.8f... Read more
Selecting a Shader throws an "Invalid conditional expression" error from...
How to reproduce:1. Open the user's attached "ShaderGraphErrorsAfterUpgrading 2019.4.25.zip" project2. In the Project window go VFX ... Read more
Select Mesh window remains open in the particle system even when perform...
Select Mesh window remains open in the particle system even when performing the undo action. In the particle system, under the Rende... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow