Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.1.0a15
2020.1.0f1
2020.2
Issue ID
1267165
Regression
Yes
ENABLE_VSTU define is missing
Reproduction steps:
1. Have Visual Studio 2019 and its "Visual Studio Unity Tools" plugin installed
2. Open attached project "ProjectFileGeneration.zip"
3. In Project window, open Assets -> Editor -> SupressCompilerWarnings.cs
4. In script editor, observe lines 4 to 24
Expected result: Code inside #if ENABLE_VSTU block is enabled
Actual result: Code inside #if ENABLE_VSTU block is disabled
Reproducible with: 2020.1.0a15, 2020.1.1f1, 2020.2.0a20
Not reproducible with: 2019.4.7f1, 2020.1.0a14
Could not test with: 2018.4.26f1 (errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note:
This issue will need to be referred to Microsoft. This is depending on external tools.