Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.1.0a15
2020.1.0f1
2020.2
Issue ID
1267165
Regression
Yes
ENABLE_VSTU define is missing
Reproduction steps:
1. Have Visual Studio 2019 and its "Visual Studio Unity Tools" plugin installed
2. Open attached project "ProjectFileGeneration.zip"
3. In Project window, open Assets -> Editor -> SupressCompilerWarnings.cs
4. In script editor, observe lines 4 to 24
Expected result: Code inside #if ENABLE_VSTU block is enabled
Actual result: Code inside #if ENABLE_VSTU block is disabled
Reproducible with: 2020.1.0a15, 2020.1.1f1, 2020.2.0a20
Not reproducible with: 2019.4.7f1, 2020.1.0a14
Could not test with: 2018.4.26f1 (errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note:
This issue will need to be referred to Microsoft. This is depending on external tools.