Search Issue Tracker
Fixed in 0.14.0-preview.18
Votes
0
Found in [Package]
0.13.0-preview.24
Issue ID
1267160
Regression
No
[ECS] SystemState components may not be removed via SetArchetype error when not removing SystemState
Reproduction steps:
1. Open attached project "SetArchetype.zip" and scene "SampleScene"
2. Enter Play Mode
3. In Game View, click the "Hit this" button
4. Observe Console window
Expected result: No error message
Actual result: "ArgumentException: SystemState components may not be removed via SetArchetype" error message
Reproducible with: 2019.4.7f1, 2020.1.1f1, 2020.2.0a20 (ECS 0.13.0-preview.24)
Note:
Issue reproduces with Burst enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note (fix version 0.14.0-preview.18):
There was some incorrect iteration of the archetypes when a system state component was involved. Depending on the ordering of these archetypes it would incorrectly fail to find the system state component in the user's new archetype. This has now been resolved