Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3
2019.4
2019.4.3f1
Issue ID
1267052
Regression
No
Raycast sometimes misses a GameObject when continuously hitting it after previously hitting other GameObject
How to reproduce:
1. Open the attached "Selection-Debug" project
2. Open the "Selection" Scene (Assets->Game->Engine->Selection->Tests)
3. Enter the Play Mode
Expected results: No "Entity.Null" message is logged after the Raycast switches to hitting another GameObject
Actual results: "Entity.Null" message is logged after the Raycast switches to hitting another GameObject
Reproducible with: 2019.3.1f1, 2019.4.7f1
Could not test with: 2018.4.26f1, 2019.3.0f6, 2020.1.0a1, 2020.1.1f1, 2020.2.0a20 because of the namespace errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
Resolution Note (2020.2.X):
Customer indicated the problem may be in their code, and asked us to put the ticket on hold for the time being.