Search Issue Tracker
[Editor] Color picker doesn't work when selected from the inspector
Color picker doesn't work when selected from the inspector Steps to reproduce:1. Create a new project2. Select the directional light... Read more
Opening Version control window while Work Offline is enabled will cause ...
Steps to reproduce: 1. Create new project in workspace2. Connect to VCS server3. Enable Work offline4. Open version control window5.... Read more
[UI] Highlighted color being displayed instead of Selected color on Inpu...
Highlighted color being displayed instead of Selected color on Input field. Steps to reproduce:1. Open an attached project or create... Read more
[Metal][iOS] Some particles are being rendered over non-transparent obje...
To reproduce:1. Import Low Poly Strategy Prototyper project from the asset store2. Remove BuildTargetGroup.WebPlayer entry to fix th... Read more
[Improved Prefab]Editor crashes when creating a prefab of a GameObject w...
Steps To Reproduce: 1. Hierarchy > Create > GameObject A2. Create > Child GameObject B.3. Drag A to project window to make ... Read more
Terrain's Inspector buttons are not responsive after entering play mode
Steps to reproduce:1. Create a new project2. Add terrain3. Create cube prefab and add as a tree4. Place several trees5. Undo tree pl... Read more
[Android][Vulkan] Crash or black screen if Linear Color Space is used an...
How to reproduce:1. Open attached project2. Build&Run to Android device Result - Crash occurs or black screen on device Crash is... Read more
[Regression] Window as a Transparent overlay fails when using DwmExtendF...
How to reproduce:1. Open the user-submitted project ("TransparentWindow.zip") and open "Scene"2. Build the project and run it3. In t... Read more
Frame Debugger not showing Draw Calls from Particle Systems
To reproduce:1. Open the QA's attached project2. Play the scene3. Once a few explosions appear, enable the Frame Debugger Expected r... Read more
"Paint Texture" Terrain Tool does not work when Texture Quality is not s...
To reproduce:1) Open the attached project and sample scene in it2) Select the Terrain in scene3) Select the Paint texture tool4) Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open