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0
votes
Duplicate

[WebGL][Input System] Pointer position always returns (0, screenHeight) ...

WebGL

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Jun 25, 2021

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Version/s: 2021.2.0b1, 2022.1

How to reproduce:1. Open the user's attached project2. Select File/Build Settings and switch to WebGL3. Build and Run the SCENE (see... Read more

0
votes
Duplicate

[WebGL][Android][Touchscreen] Input.GetTouch returns (0, screenHeight) f...

WebGL

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Jun 25, 2021

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Version/s: 2021.2, 2021.2.0b1, 2022.1

Reproduction steps:1. Open the attached user's project "2021.2.zip"2. Build the project for WebGL3. Rotate the view of the object in... Read more

0
votes
Duplicate

[Linux] [Mono Upgrade] Unity crashes when detaching the Managed Debugger...

Mono

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Jun 25, 2021

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Version/s: 2021.2.0a18, 2021.2.0a20, 2022.1

Reproduction steps:1. Download and open the attached project: "test-project.zip"2. Go to Assets > Test 1 and open the PlaymodeTes... Read more

0
votes
Fixed

[HDRP] It is not possible to disable the Runtime Debug Display window in...

Package: Scriptable Render Pipeline HD

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Jun 25, 2021

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Version/s: 12.0.0

How to reproduce:1. Create a new HDRP Template project2. Enter Play mode3. Press CTRL+Backspace or L3 and R3 (Left Stick and Right S... Read more

3
votes
Fixed

[XR][OpenXR]Crash on OpenXRLoaderBase.Internal_PumpMessageLoop when HMD ...

Package: OpenXR Plugin

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Jun 25, 2021

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Version/s: 1.2.2

Reproduction steps:1. Open the user's attached "OpenXR Bugs.zip" project2. Load ControllerSample scene3. Make sure the "OpenXR Lifec... Read more

1
votes
Fixed

Addressables AsyncOperationStatus returns "Succeeded" for failed calls

Package: Build Pipeline - Addressables

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Jun 25, 2021

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Version/s: 1.18.4

How to reproduce:1. Open attached project "AddressablesContentUpdate.zip"2. Open "Addressables Profiles" window and activate "Editor... Read more

0
votes
Fixed

High CPU usage when the Hosting window is open

Package: Build Pipeline - Addressables

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Jun 25, 2021

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Version/s: 1.18.9

How to reproduce:1. Open the attached '1345708.zip' project2. Open the Task Manager3. Observe the Editor's CPU usage4. Open Window &... Read more

0
votes
Fixed

Integer variables of a Compute Shader show up as Floats in the Frame Deb...

Shader System

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Jun 25, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached "case_1345758" project2. Open the "ComputeUAVTexFlow" Scene3. Go "Window -> Analysis -> ... Read more

0
votes
Won't Fix

[Platforms][iOS] Version and Build values are not overwritten in Xcode p...

Package: Entity Component System (ECS)

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Jun 25, 2021

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Version/s: 0.10.0-preview.10

Steps to reproduce:1. Create a new project with iOS Platforms package or open the attached one ("1345745.zip")2. Create a new Build ... Read more

0
votes
Fixed

Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBund...

Asset Bundles

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Jun 25, 2021

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Version/s: 2020.1.0a9, 2020.3, 2021.1, 2021.1.3f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open the Test Scene3. In the top bar select MenuTest > PREPARE TO PLAY4. O... Read more

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