Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1343544
Regression
No
[URP] Game view goes black when MSAA and CS Render Pass Feature are enabled
How to reproduce:
1. Open the attached project "URPproject.zip"
2. Open the "SampleScene"
3. In the Project window select UniversalRP-HighQuality
4. In Inspector window, Quality section, change Anti Aliasing (MSAA) values to x2, x4, x8
5. Observe Game view and the Console window
Expected result: No warnings in the Console window when enabling MSAA and Game view is not black
Actual result: When enabling MSAA, the Console window throws a warning, and the Game view is black
Reproducible with: 10.5.0 (2020.3.11f1), 11.0.0 (2021.1.13f1 ), 12.0.0 (2021.2.0a21)
Could not test with: 2018.4.36f1, 2019.4.28f1 (Project breaks)
Notes:
- Make sure, that the CS Render Pass Feature is enabled in Forward Renderer and in Settings, CS section, CS_test script is added
- Issue does not reproduce on macOS
- Error in Console window: D3D11: Failed to create RenderTexture (1920 x 1080 fmt 26 aa 4), error 0x80070057
-
PetraCephas
Mar 28, 2022 14:56
Still happening in 2021.2.17f1 with URP 12.1.2
-
manurocker95
Dec 14, 2021 14:51
Still happening in 2021.2.6f1 with URP 12.1.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a8
Resolution Note:
Fixed in: 2021.2.0b16