Search Issue Tracker
Fixed in 12.0.0
Fixed in 11.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1343528
Regression
No
[Shader Graph] "Graph is generating too many variants" error is thrown when using SubGraphs with Keywords
"Graph is generating too many variants" error is thrown when using SubGraphs with Keywords and specified Shader Variant Limit is not reached
How to reproduce:
1. Open the user's attached project
2. In the Project window, open the maingraph asset
3. Observe its graph and Console window
Expected result: there are no errors
Actual result: Shader Graph and Console windows display errors
Reproducible with: 7.3.1 - 7.6.0 (2019.4.28f1), 10.3.1 - 10.5.0 (2020.3.12f1), 12.0.0 (2021.2.0a10, 2021.2.0a21)
Not reproducible with: 8.1.0, 11.0.0 (2021.1.0a1, 2021.1.11f1)
Could not test with: 2018.4 (URP is not available), 2021.2.0a1, 2021.2.0a9 (other errors)
Error that appears:
Error in Shader Graph New Shader Graph:Graph is generating too many variants. Either delete Keywords, reduce Keyword variants or increase the Shader Variant Limit in Preferences > Shader Graph.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a6 (Shader Graph 12.0.0)
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0b7 (ShaderGraph 12.0.0)
Resolution Note (fix version 11.0.0):
Fixed in: 2021.1.17f1 (ShaderGraph 11.0.0)