Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2.0a19
2021.2.0b1
Issue ID
1343598
Regression
Yes
[HDRP] NullReferenceException in UnityEditor.PreferencesProvider.WriteRecentAppsList after clicking Clean GI Cache button
Steps to repro:
1. Create the new HDRP project and open SampleScene;
2. In the Preferences window (Edit>Preferences) go to GI Cache tab;
3. Click Clean Cache button.
Expected result:
GI cache is cleared without errors in the Console.
Actual result:
Error:
"NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PreferencesProvider.WriteRecentAppsList (System.String[] paths, System.String path, System.String prefsKey) (at <ca192453d8394227952a14f40675979e>:0)"
is shown. See attached video.
Notes:
- Reproducible in 2021.2.0b1, 2021.2.0a19;
- Not reproducible in Version 2021.2.0a18, 2021.1.13f1;
- Reproducible on Windows;
- Reproducible in HDRP; could not repro in built-in RP and URP.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest 2] Surface shader and multi-view sampling custom textures broken in Quest 2
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
Add comment