Search Issue Tracker
Third Party Issue
Votes
0
Found in
2019.4
2020.3
2020.3.10f1
2021.2
Issue ID
1343559
Regression
No
Windows Store publishing fails due to certificate error
How to reproduce:
1. Create a new project
2. Build to UWP
3. Open the Visual Studio studio solution
4. Click on Project -> Publish -> Associate App with Store
5. Click on Project -> Publish -> Create App packages
Expected result: The App is published successfully
Actual result: The App publishing fails with a certificate error "Error: Invalid package publisher name"
Reproducible in: 2019.4.28f1, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Resolution Note (2022.1.X):
This is a bug in Visual Studio, not Unity. We submitted a bug to Microsoft about it: https://developercommunity.visualstudio.com/t/associating-c-uwp-app-with-the-windows-store-doesn/1466107
For a temporary workaround, see this forum thread: https://forum.unity.com/threads/uwp-target-device-certificate-questions.1035481/