Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2019.4.28f1c1
2020.3
2021.1
2021.2
Issue ID
1343542
Regression
No
Child Canvas' Sorting Layer is changed to the same value as the parent Canvas after interacting with Dropdown UI object
Reproduction steps:
1. Open the user's attached project
2. Load SampleScene and enter Play mode
3. Select Template GameObject in the Hierarchy window (Canvas > Dropdown > Template)
4. Observe the Sorting Layer value in the Inspector window (Sorting Layer should be set to "test")
5. Click on "Option A" in the Game view
6. Observe the Sorting Layer value in the Inspector window
Expected result: Sorting Layer is set to "test"
Actual result: Sorting Layer is set to "Default" (see "sA3TZRXI9P.mp4")
Reproducible with: 2019.4.28f1, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Could not test with 2018.4 (project breaks on downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a4
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b7
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.18f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.26f1