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0
votes
Not Reproducible

[ProBuilder] Hovering an element on a PB object give the same visual fee...

Package: Probuilder

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May 28, 2020

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Version/s: 4.3.0

Hovering an element on a PB object give the same visual feedback regardless of the selection state of the element, making it appear ... Read more

0
votes
Fixed

DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ...

Graphics Device Features

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May 28, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.1.0b10, 2020.2

Steps to reproduce: 1. Open user's attached project "InstancingRenderingBugs.zip" 2. Build it to Android 3. Notice that nothing is ... Read more

0
votes
Won't Fix

Rigidbody with Capsule Collider falls through MeshCollider when it's pla...

Physics

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May 28, 2020

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Version/s: 2017.4, 2018.4.23f1, 2020.2

How to reproduce: 1. Open the user attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Game View, observ... Read more

0
votes
Fixed

[iOS]Getting Unknown Screen Orientation for a few frames when the Splash...

Mobile

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May 28, 2020

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Version/s: 2019.3.14f1, 2019.4, 2020.1, 2020.1.0b9, 2020.2

How to reproduce: 1. Open the attached ScreenOrientationBug.zip project 2. Make sure that Splash screen is disabled 3. Build for iO... Read more

0
votes
Duplicate

[GPU PLM] Bake performance decreases drastically over time when using hi...

Progressive Lightmapper

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May 28, 2020

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Version/s: 2020.1, 2020.1.0b11

Over time, bake performance decreases drastically when using high sample count (500K or 1M). The first 5 minutes of the bake are fin... Read more

0
votes
By Design

[Bug] ComputeShader calculates the wrong result with Structured and Raw ...

Shader System

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May 28, 2020

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Version/s: 2019.4, 2020.1.0b10, 2020.2

Reproduction steps: 1. Open user's attached project "IntelComputeBug.zip" and scene "TestScene" 2. Enter Play Mode 3. Observe "Canva... Read more

0
votes
Fixed

[Fixed] Vector3Field gets obstructed when it is used to represent a Quat...

Package: Scriptable Render Pipeline Core

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May 28, 2020

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Version/s: 9.0.0-preview.13

How to reproduce: 1. Open the attached "QuaternionSRP" project 2. Open the "SampleScene" from the Assets folder 3. Select the "GameO... Read more

0
votes
Fixed

[Input System] Composites Hold Interaction can be performed when no keys...

Package: Input System

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May 28, 2020

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Version/s: 1.0.0

Reproduction steps: 1. Open the attached project ("case_1251231-CompositeCallbacks.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more

0
votes
Fixed

[TMP] TextMeshPro font preset focus is being lost when resetting

Package: TextMeshPro

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May 28, 2020

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Version/s: 3.0.0, 2.0.1

TextMeshPro Font preset asset focus is being lost when resetting. Steps to repro: 1. Open the attached project. 2. Project Window >... Read more

0
votes
Fixed

[TextMeshPro] ArgumentException error is thrown when saving Font asset a...

Package: TextMeshPro

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May 28, 2020

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Version/s: 3.0.0-preview.13

ArgumentException error is thrown when saving Font asset after updating it from its preset asset. Steps to repro: 1. Open the attac... Read more

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