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[ProBuilder] Hovering an element on a PB object give the same visual fee...
Hovering an element on a PB object give the same visual feedback regardless of the selection state of the element, making it appear ... Read more
DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ...
Steps to reproduce: 1. Open user's attached project "InstancingRenderingBugs.zip" 2. Build it to Android 3. Notice that nothing is ... Read more
Rigidbody with Capsule Collider falls through MeshCollider when it's pla...
How to reproduce: 1. Open the user attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Game View, observ... Read more
[iOS]Getting Unknown Screen Orientation for a few frames when the Splash...
How to reproduce: 1. Open the attached ScreenOrientationBug.zip project 2. Make sure that Splash screen is disabled 3. Build for iO... Read more
[GPU PLM] Bake performance decreases drastically over time when using hi...
Over time, bake performance decreases drastically when using high sample count (500K or 1M). The first 5 minutes of the bake are fin... Read more
[Bug] ComputeShader calculates the wrong result with Structured and Raw ...
Reproduction steps: 1. Open user's attached project "IntelComputeBug.zip" and scene "TestScene" 2. Enter Play Mode 3. Observe "Canva... Read more
[Fixed] Vector3Field gets obstructed when it is used to represent a Quat...
How to reproduce: 1. Open the attached "QuaternionSRP" project 2. Open the "SampleScene" from the Assets folder 3. Select the "GameO... Read more
[Input System] Composites Hold Interaction can be performed when no keys...
Reproduction steps: 1. Open the attached project ("case_1251231-CompositeCallbacks.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more
[TMP] TextMeshPro font preset focus is being lost when resetting
TextMeshPro Font preset asset focus is being lost when resetting. Steps to repro: 1. Open the attached project. 2. Project Window >... Read more
[TextMeshPro] ArgumentException error is thrown when saving Font asset a...
ArgumentException error is thrown when saving Font asset after updating it from its preset asset. Steps to repro: 1. Open the attac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset