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[Profiler] Profiler doesn't carry on recording after closing and opening...
Reproduction steps: 1. Create a new project and import the Profiler Analyzer through the Package Manager 2. Open the Profiler along ... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more
Animator node- Inconsistent transition representation for multiple trans...
Many small arrows appear for multiple transitions to self. This does not follow the default format where three triangles represents ... Read more
Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more
Buttons on the Tracks of a Timeline are not visible when opening the pro...
How to reproduce: 1. Open the “IN-44553_repro.zip“ project 2. Open the “New Timeline“ asset 3. Observe the Animation Track Exp... Read more
The Scene view is stuttery and unresponsive when using VS 2022 debugging...
Steps to reproduce: 1. Create a new project 2. In the Project window create a new C# script 3. Open the created C# script 4. In ... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more
[2D] The order of the Sprites is changed in the drop-down asset creation...
Reproduction steps: 1. Open the attached ‘SpriteEditor_Bug' project 2. Open the ‘SampleScene’ 3. In the Hierarchy window right-cl... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
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- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running