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Votes

0

Found in

2023.1.10f1

2023.2.0b6

Issue ID

UUM-47128

Regression

No

Animator node- Inconsistent transition representation for multiple transitions to self. 

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Many small arrows appear for multiple transitions to self. This does not follow the default format where three triangles represents multiple transitions between states.
# Create a new Unity project and add a new GameObject to the sample scene
# Add an animator component to this object using the inspector 
# Create a new animator controller in the project window and drag this into the animator controller field reference
# Open up the Animator window: Window => Animation => animator
# Create a blank new state by right clicking the animator controller window: Create state =:> empty
# Right click on this new node and select create transition then click on the new node again- a white arrow should appear beneath the node
# Repeat this numerous times until multiple white arrows are visible stacked on top of each other (refer to picture B for guidance)

Expected result: The state shows either a single arrow pointing to itself or a three arrow representation where three white triangles appear below the node pointing to itself from the bottom of the node. 

Actual result: Multiple white triangle stack on top of each other underneath the node. 

!DefaultMultiTransitionLine.PNG|width=269,height=302!!MultipleArrows.PNG|width=287,height=128!

 

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