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Won't Fix

Won't Fix in 2023.2.X

Votes

0

Found in

2023.1.10f1

2023.2.0b6

Issue ID

UUM-47128

Regression

No

Animator node- Inconsistent transition representation for multiple transitions to self. 

Mecanim Animation

-

Many small arrows appear for multiple transitions to self. This does not follow the default format where three triangles represents multiple transitions between states.

  1. Create a new Unity project and add a new GameObject to the sample scene
  2. Add an animator component to this object using the inspector 
  3. Create a new animator controller in the project window and drag this into the animator controller field reference
  4. Open up the Animator window: Window => Animation => animator
  5. Create a blank new state by right clicking the animator controller window: Create state =:> empty
  6. Right click on this new node and select create transition then click on the new node again- a white arrow should appear beneath the node
  7. Repeat this numerous times until multiple white arrows are visible stacked on top of each other (refer to picture B for guidance)

Expected result: The state shows either a single arrow pointing to itself or a three arrow representation where three white triangles appear below the node pointing to itself from the bottom of the node. 

Actual result: Multiple white triangle stack on top of each other underneath the node. 

!DefaultMultiTransitionLine.PNG|width=269,height=302!!MultipleArrows.PNG|width=287,height=128!

 

  1. Resolution Note:

    After evaluating the impact, workaround and risk associated with fixing this issue, in addition to the current team's bandwidth and priorities, we have concluded that this issue will not be addressed in the foreseeable future.
    We are closing this issue as Won’t Fix.

  2. Resolution Note (2023.2.X):

    After evaluating the impact, workaround and risk associated with fixing this issue, in addition to the current team's bandwidth and priorities, we have concluded that this issue will not be addressed in the foreseeable future.
    We are closing this issue as Won’t Fix.

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