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[Undo] GameObject is duplicated when undoing "Replace Base" operation
Steps:1. Create a new project2. Add a GameObject3. Convert it to prefab and then to Variant4. Open variant InContext5. Drag root to ... Read more
[VFX] Unexpected inconsistent naming of sorting priority settings
In VFX Particle Output, we can control the sorting priority of the material thanks to a settings named "material offset".URP & H... Read more
Crash on an out of memory error when running Play Mode on Metal MacOS
How to reproduce:1. Open the user's attached project from "Aurelia.zip"2. Enter Play Mode Reproducible with: 2019.4.31f1, 2020.3.20f... Read more
Custom packages are not importing into Unity
Reproduction steps:1. Open user-submitted project2. Navigate to Assets -> Import Package -> Custom Package...3. Import any cus... Read more
Linux Editor expands the most right layout panel to the left after being...
How to reproduce:1. Open a new project2. Switch the layout to "Tall"3. Close and reopen the newly created project4. Observe the diff... Read more
[Android] Quitting Android application with Application.Quit() results w...
Reproduction steps:1. Open the attached project "AndroidApplicationStates-TestProject.zip"2. Build and Run the project3. Open Androi... Read more
Editor crashes on "PrepareMeshRenderNodes<1>" when opening the Project
Steps to reproduce:1. Open the attached project Expected result: Editor is opened successfullyActual result: Editor crashes Reproduc... Read more
Timeout value does not propagate when using a DelegatingHandler as the m...
1. What happenedTimeout value does not propagate when using a DelegatingHandler as the main HttpClient handler2. How can we reproduc... Read more
[UIToolkit] Dropdown Field popup is not limited to Game view bounds
Reproduction steps:1. Open the attached project "1365095.zip"2. Open Assets > Scenes > SampleScene3. Go to Game View and press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open