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Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.17f1
2021.1
2021.2
2022.1
Issue ID
1365218
Regression
No
Crash on an out of memory error when running Play Mode on Metal MacOS
How to reproduce:
1. Open the user's attached project from "Aurelia.zip"
2. Enter Play Mode
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.24f1, 2021.2.0b14, 2022.1.0a11
Notes:
1. Reproduces on macOS Metal, no repro on Windows
How to avoid the issue:
This issue is caused by calling Texture2D.ReadPixels with a rect that lies outside the valid range of pixel coordinates. As a workaround, make sure the source argument overlaps the (0, 0, width, height) rect of the currently set rendertarget before calling Texture2D.ReadPixels
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Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a6: Added error checking for negative sizes in ReadPixels, so they will lead to an error message rather than an out-of-memory crash.