Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.17f1
2021.1
2021.2
2022.1
Issue ID
1365218
Regression
No
Crash on an out of memory error when running Play Mode on Metal MacOS
How to reproduce:
1. Open the user's attached project from "Aurelia.zip"
2. Enter Play Mode
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.24f1, 2021.2.0b14, 2022.1.0a11
Notes:
1. Reproduces on macOS Metal, no repro on Windows
How to avoid the issue:
This issue is caused by calling Texture2D.ReadPixels with a rect that lies outside the valid range of pixel coordinates. As a workaround, make sure the source argument overlaps the (0, 0, width, height) rect of the currently set rendertarget before calling Texture2D.ReadPixels
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a6: Added error checking for negative sizes in ReadPixels, so they will lead to an error message rather than an out-of-memory crash.