Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2022.1.0a10
Issue ID
1365306
Regression
No
[Undo] GameObject is duplicated when undoing "Replace Base" operation
Steps:
1. Create a new project
2. Add a GameObject
3. Convert it to prefab and then to Variant
4. Open variant InContext
5. Drag root to the Project Browser and choose "Replace Base"
6. Save
7. Go to the scenes
8. Undo a few times
==>
Variant instance is duplicated
Also repro in Version 2019.4.26f1 (e0392c6b2363) with a slight difference: Redo will kill the duplicated object
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note:
This will be fixed at a later point. We plan to change how file-id's are generated for variant base. That change will automatically fix this issue