Search Issue Tracker
Fixed in N/A
Votes
0
Found in [Package]
N/A
Issue ID
1365257
Regression
No
[VFX] Unexpected inconsistent naming of sorting priority settings
In VFX Particle Output, we can control the sorting priority of the material thanks to a settings named "material offset".
URP & HDRP are naming this value "sorting priority" since 12.x.x, we are expecting the same naming here.
See this documentation (Render State Settings/Material Offset): https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@12.0/manual/Context-OutputSharedSettings.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment