Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.4
2019.4.29f1
Issue ID
1365147
Regression
No
Editor crashes on "PrepareMeshRenderNodes<1>" when opening the Project
Steps to reproduce:
1. Open the attached project
Expected result: Editor is opened successfully
Actual result: Editor crashes
Reproducible with: 2019.4.31f1
Not reproducible with: 2020.1.0a1, 2020.1.17f1, 2020.3.19f1, 2021.1.23f1, 2021.2.0b12, 2022.1.0a12
Stack trace:
0x00007FF70B38628E (Unity) PrepareMeshRenderNodes<1>
0x00007FF70ADB1479 (Unity) ExecuteRenderQueue
0x00007FF70ADB1540 (Unity) ExecuteRenderQueueJob
0x00007FF70B49381D (Unity) JobQueue::Exec
0x00007FF70B49A1CB (Unity) JobQueue::Steal
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a1