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[Mobile] Product Name in Target Selection dropdown is empty when device ...
How to reproduce:1. Open the attached project ("1381214_repro.zip")2. Build And Run on a mobile device3. Open Profiler (Window ->... Read more
[iOS] Touch input returns position relative to UIView instead of screen ...
Reproduction steps:1. Download and open the attached "TouchIncorrectPositionExample.zip (65.7 KB)" project2. Build and deploy the pr... Read more
Editor performance degrades when adding more Sprites to the Tilemap and ...
How to reproduce:1. Open the user attached "BugExample.zip" project2. Enter the "SampleScene" Scene found in the Assets/Scenes folde... Read more
Improper Grid Cell Layout rendering when Grid Component is used
Reproduction steps:1. Open the "1381127_UnityGridBug" project2. Open Scene View3. Open "GameObject" from the Hierarchy4. Observe Sce... Read more
HDRP Skybox reflections are incorrect when Fog is used
How to reproduce:1. Open the user's attached project2. Open scene Assets/ReflectionFogBug/ReflectionFogBug3. In the Game view, obser... Read more
[HDRP] Framerate drops when two Game views are rendered and "Allow Dynam...
How to reproduce:1. Open the attached project "resRepro"2. Open the scene "reproScene" and enter Play mode (Assets/reproScene.unity)... Read more
Project crashes in Player when activating/deactivating Animator components
How to reproduce:1. Open the attached project "CrashBug.zip"2. Open "Main" Scene (Assets/Bug)3. Build And Run4. Press the Space bar ... Read more
Label is displayed too far down when created with Handles.Label
Reproduction steps:1. Open the user's attached project2. Open "Assets/test" scene3. Select GameObject "GameObject" from the Hierarch... Read more
[Physics] Incorrect FaceIndex on certain collisions when using CCD
How to reproduce:1. Open the user attached "Incorrect Face Index.zip" project2. Open the "ModifyContactTest" Scene located in the "G... Read more
[Memory Profiler] Memory Usage Breakdown Categories don't add up to the ...
This Bug was split in too, the other half is tracked as Case 1383114 The Top Memory usage categories add up to more than the Total o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject