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Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X
Votes
1
Found in
2019.4
2020.2.0b13
2021.1
Issue ID
1296392
Regression
No
TexelSize is always 1 for Particle System's Renderer when using Shader Graph Material which draws TexelSize value in RG channels
How to reproduce:
1. Open the user's attached "TexelSizeBug.zip" project
2. Open the "Scene" Scene
3. Enter Play Mode
4. Observe the Sprite and Particles colors
Expected result: Both the Sprite's and Particles color is blue
Actual result: Sprite is blue, while Particles are white
Reproducible with: 2019.4.16f1 (7.5.1), 2020.1.17f1 (8.3.1), 2020.2.0f1 and 2021.1.0a9 (10.2.0)
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Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a7
Resolution Note (fix version 2020.3):
Fixed in 2020.3.24f1