Search Issue Tracker
Fixed
Votes
0
Found in
2019.4
2020.1
2020.1.14f1
2020.2
Issue ID
1296384
Regression
No
Editor crashes on physx::writeCompressedContact when entering Play mode
Reproduction steps:
1. Open the user's attached "SmokeSim.zip" project
2. Load the "Zuma" scene
3. Enter Play mode
4. Wait 5-10 seconds
-- Observe the crash
Reproduces on: 2019.4.16f1, 2020.1.16f1, 2020.2.0b2
Not reproducible on: 2020.2.0b3, 2021.1.0a1
Could not test on 2018.4 because the project breaks upon downgrading
First lines of the stack trace:
0x00007FF7744F2DFC (Unity) physx::writeCompressedContact
0x00007FF7744F1E1F (Unity) finishContacts
0x00007FF7744F14C9 (Unity) physx::PxcDiscreteNarrowPhasePCM
0x00007FF7744D87DA (Unity) PxsCMDiscreteUpdateTask::processCms<&physx::PxcDiscreteNarrowPhasePCM>
0x00007FF7744E9A98 (Unity) PxsCMDiscreteUpdateTask::runInternal
<...>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in: 2020.2.0b3, 2021.1.0a1