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[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not upda...
[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen Repro steps:- Open Sa... Read more
NullReferenceException is thrown when removing UIToolkit button from the...
How to reproduce:1. Open the user's attached project2. Open "Scene" Scene3. Enter Play Mode4. Press the "Click me!" button5. Press t... Read more
Editor crashes when loading a scene due to memory corruption
Reproduction steps:1. Open users attached project2. Open Scenes/Main_Menu Scene3. Enter the Play Mode4. Choose any difficulty then p... Read more
Shader Graph Sample Texture 2D preview is incorrect when the image has t...
Reproduction steps:1. Open the user's attached project "ShaderGraph2D.zip"2. Open TestShader.shadergraph from the Project window Exp... Read more
Artifacting on the reflection when the Coat Mask's value is greater than 0
Reproduction steps:1. Open the attached 'dlss-bug' project2. Open the 'SSR Bug' Scene3. In the Scene View observe the area of the in... Read more
"Draw mode menu" icon in the "Scene view control bar" has "Texture Filte...
Reproduction steps:1. Create a new Unity project2. Observe the "Draw mode menu" icon in the "Scene view control bar" Expected result... Read more
Typing transform expressions like /=3 first resets the value to 0 instea...
Reproduction steps:1. Create and Open new Project2. Make two empty GameObjects3. In the Inspector Window set the first GameObject's ... Read more
[2D][Tilemap] Flipped tiles are grayed out when the Tilemap Focus On dro...
How to reproduce:1. Open the attached project "tileRepro"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Open th... Read more
TextField doesn't accept input when using custom FontAsset
Reproduction steps:1. Open the attached user's project2. Go to the 'Window -> UI Toolkit -> UI Builder'3. Open the 'Assets\UI\... Read more
[M1] Editor glitches/freezes or Mac crashes when increasing particle cap...
Reproduction steps:1. Open the user's attached project2. Open "Fireworks.vfx" VFX graph3. Increase "Rate" and "Capacity" to 99999 Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping