Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.2f1
2021.2.9f1
2022.1.0a6
2022.2
Issue ID
1399184
Regression
Yes
Typing transform expressions like /=3 first resets the value to 0 instead of acting on the original value
Reproduction steps:
1. Create and Open new Project
2. Make two empty GameObjects
3. In the Inspector Window set the first GameObject's X value to 6 and the second GameObject's X value to 3
4. Select both GameObjects inside the Hierarchy Window
5. In the Inspector Window set the X variable to /=3
Expected result: GameObjects' X values are divided by 3
Actual result: GameObjects' X values are set to 0
Reproducible with: 2021.2.2f1, 2021.2.9f1, 2022.1.0a6, 2022.1.0b6, 2022.2.0a3
Not reproducible with: 2021.2.1f1, 2022.1.0a1, 2022.1.0a5
Could not test with the 2019.4.34f1, 2020.3.26f1 versions because they do not support this feature
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a11