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[HDRP] Memory leak when destroying reflection probes
Reproduction steps:1. Open the user's attached project2. Open Assets > Scenes > SampleScene3. Open Window > Analysis > P... Read more
Editor crashes when adding another scene to the Hierarchy window
Reproduction steps:1. Open users attached project2. Open Assets/BUGsTests_EndOfSun/LightprobesInPrefabBug 1 scene3. Drag and drop As... Read more
ArgumentOutOfRangeException creating a psuedo locale after renaming a ps...
1. Open attached project.2. Assets -> Create -> Localization -> Psuedo-Locale.3. Right-click newly created Locale in Projec... Read more
"<>" symbols are added when selecting multiple GameObjects and renaming ...
Reproduction steps:1. Open the user's attached project2. Make Editor Fullscreen3. Select A, B, C GameObjects in the Hierarchy4. Rena... Read more
[NavMesh Components] NavMeshSurface includes non-Navigation Static setti...
How to reproduce:1. Open the attached project "case_1394134.zip"2. Open the "SampleScene" Scene3. Open the Navigation window (Window... Read more
[Netcode] During Shutdown() NetworkManager is using OnClientDisconnectCa...
Reproduction steps:1. Open attached project and scene "StartMenu"2. In Build Settings window, Build and Run for Standalone3. In Stan... Read more
OnPostprocessGameObjectWithUserProperties isn't called when setting extr...
Reproduction steps:1. Open user-attached project2. Select Barrel.fbx in Packages\Model Import Bugs\Runtime folder3. Toggle the "Opti... Read more
Error thrown when disabling rigidbody with a custom inertia tensor and c...
To reproduce:- Open Assets/Scenes/SampleScene.unity- Enter play mode- Select the "Cube" gameobject and set it to inactive- Observe t... Read more
The Asset Labels UI doesn't show up when the asset is in a Package folder
How to reproduce:1. Open the attached project "ModelImportProcessing.zip"2. Select "Assets/Barrel"3. Note the Label UI and that it h... Read more
[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls
Reproduction steps:1. Open the attached "ParticlesTrailSample" project2. Open the "SampleScene" Scene3. Open the Profiler window (Wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject