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[HDRP] ArgumentNullException error is thrown on entering in prefab mode ...
-ArgumentNullException error is thrown on entering in prefab mode after adding Custom Passes in Custom Pass Volume. -NullReferenceEx... Read more
[HDRP] [Compositor] Unable to disable Clear Dept property in Camera SubL...
Unable to disable Clear Dept property in Camera SubLayer in Graphics Compositor. Steps to repro: 1. Create a new HDRP project. 2. W... Read more
[HDRP] [Compositor] NullReferenceException errors are thrown on disablin...
NullReferenceException errors are thrown on disabling New SubLayer in Render Schedule. Steps to repro: 1. Create a new HDRP project... Read more
ShaderGraph doesn't handle texture denpendency (as an export package dep...
Repro steps: - Create a texture node in the graph and reference a texture - Save the graph - Right-click on the shaderGraph asset i... Read more
[ECS] Elapsed time counted from application start causes new Scene's Uni...
How to reproduce: 1. Download and open this project https://github.com/Unity-Technologies/EntityComponentSystemSamples 2. Build And ... Read more
[URP] SerializedObject target has been destroyed error is thrown on undo...
SerializedObject target has been destroyed error is thrown on undoing after adding Render object in Renderer Feature. Steps to repr... Read more
[URP] Refresh image appears continuously on dragging slider handle in Sc...
-Refresh image appears on dragging slider handle in Render Object properties in CustomForwardRendererData. -It also appears on addin... Read more
[URP] ArgumentNullException error is thrown on undoing after removing ov...
ArgumentNullException error is thrown on undoing after removing overrides from Volume Profile. Steps to repro: 1. Create a new URP ... Read more
[HDRP] Editor freezes on changing Camera sublayer index in Render Schedu...
Editor freezes on changing Camera sublayer index in Render Schedule after adding Input filters Steps to repro: 1. Create a new HDRP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
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- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled