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Fixed in 13.1.5

Votes

0

Found in [Package]

2022.1.0b1

2022.1.0b3

2022.2

Issue ID

1395444

Regression

Yes

RenderTexture does not repaint Material when Camera view changes

Package: Scriptable Render Pipeline Universal

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How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/RenderTest
3. In the Project window, under the Assets folder, find the RenderTexture "RT"
4. Apply the RenderTexture to the "Sphere" GameObject by dragging RT onto Sphere in the Hierarchy window
5. Press the Play button while observing the Scene and the Game views
6. Select the GameObject "Camera" in the Hierarchy window
7. Move the Camera closer to the Cube, then downwards
8. Observe the RenderTexture drawing onto the Sphere in the Game view

Expected result: the RenderTexture Material on the Sphere repaints and is updated accordingly to the Camera changes
Actual result: the RenderTexture Material on the Sphere does not repaint and leaves trails

Reproducible with: 2022.1.0b1, 2022.1.0b4, 2022.2.0a1, 2022.2.0a7
Not reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.14f1, 2022.1.0a16, 2022.1.0b5, 2022.1.0b10

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