Search Issue Tracker
Building for a platform the first time modifies the "Always Included Sha...
Reproduction steps:1. Create a New Project2. Open "Project Settings" -> "Graphics"3. Build a Standalone player5. Notice that afte... Read more
[Visual Effect Graph] Reconverting a Subgraph Block second time causes t...
Editor quits when a Block from "Simple Swarm Particle System" is converted again with the same Subgraph Block, refer attached video ... Read more
[Visual Effect Graph] ArgumentNullException is thrown on Converting "Blo...
On Converting "Block Subgraph" to "Subgraph" from second time onwards, ArgumentNullException is thrown in the Console, refer attache... Read more
[DXR] Changing an include file used by a raytrace shader doesn't trigger...
Changing an include file used by a raytrace shaders doesn't trigger a reimport of the raytrace shader. How to reproduce: 1) Have a r... Read more
Multiple errors are thrown when TMP Dropdown is set to Visualize and ent...
How to reproduce:1. Open attached project ("case_1186819.zip")2. In the Hierarchy expand "Canvas" Game object and select "Dropdown"3... Read more
[Package Manager] Package Manager window reopens blank after changing vi...
Package Manager window appears blank with ArgumentOutOfRangeException error in the console. Steps to repro:1. Create a new project.2... Read more
[Linux] Selection box when clicking and dragging with mouse in docked Sc...
How to reproduce:1. Create or open any project (originally attached will do)2. Click and drag with mouse in Scene view Expected resu... Read more
[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...
How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more
[2D][Skinning Editor] Sprite outline disappears when the Selected Outlin...
How to reproduce:1. Open user-submitted project (Anim_PrefBugTest_18_3_14f1)2. Select the Assets/Sprites/Fei_Cel_group.psb and open ... Read more
[Universal RP] [2D Renderer] The normal mapped lighting looks wrong on f...
The normal mapped lighting looks wrong on flipped sprites 1. What happened The normal mapped lighting looks wrong on flipped sprites... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open