Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2
2019.3.0b4
Issue ID
1186769
Regression
No
[Universal RP] [2D Renderer] The normal mapped lighting looks wrong on flipped sprites
The normal mapped lighting looks wrong on flipped sprites
1. What happened
The normal mapped lighting looks wrong on flipped sprites.
2. How we can reproduce it using the example you attached
Open the SampleScene in the attached project, and observe how the lighting on flip_x, flip_y and flip_x_flip_y look wrong (as if the light came from the wrong direction) comparing to the correct look on not_flipped.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment