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Fixed in 2020.1.X

Votes

0

Found in

2019.2

2019.3.0b4

Issue ID

1186769

Regression

No

[Universal RP] [2D Renderer] The normal mapped lighting looks wrong on flipped sprites

2D

-

The normal mapped lighting looks wrong on flipped sprites

1. What happened

The normal mapped lighting looks wrong on flipped sprites.

2. How we can reproduce it using the example you attached

Open the SampleScene in the attached project, and observe how the lighting on flip_x, flip_y and flip_x_flip_y look wrong (as if the light came from the wrong direction) comparing to the correct look on not_flipped.

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