Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2
2019.3.0b4
Issue ID
1186769
Regression
No
[Universal RP] [2D Renderer] The normal mapped lighting looks wrong on flipped sprites
The normal mapped lighting looks wrong on flipped sprites
1. What happened
The normal mapped lighting looks wrong on flipped sprites.
2. How we can reproduce it using the example you attached
Open the SampleScene in the attached project, and observe how the lighting on flip_x, flip_y and flip_x_flip_y look wrong (as if the light came from the wrong direction) comparing to the correct look on not_flipped.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Add comment