Search Issue Tracker
Fixed in 3.0.7
Votes
0
Found in [Package]
2.0.0, 3.0.5
Issue ID
1186776
Regression
No
[2D][Skinning Editor] Sprite outline disappears when the Selected Outline Color alpha value is less than 255
How to reproduce:
1. Open user-submitted project (Anim_PrefBugTest_18_3_14f1)
2. Select the Assets/Sprites/Fei_Cel_group.psb and open the Sprite Editor
3. Select the Skinning Editor and double click on part of the sprite to show its outline
4. Open the Unity Preferences window and navigate to 2D > Animation
5. Change the Selected Outline Color to have the alpha value less than 255; close the preferences window
Expected result: the outline respects the alpha value
Actual result: the outline disappears
Reproducible with: 2018.4.10f1, 2019.2.7f2, 2019.3.0b5, 2020.1.0a6
Could not test with: 2017.4.32f1(package unavailable)
Reproducible with package versions: 2.0.0, 3.0.5
Could not test with package versions: 1.0.16(compilation errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment