Search Issue Tracker
Fixed in 2020.1
Fixed in 2019.3
[DXR] Changing an include file used by a raytrace shader doesn't trigger a reimport of the raytrace shader.
Changing an include file used by a raytrace shaders doesn't trigger a reimport of the raytrace shader.
How to reproduce:
1) Have a ray tracing ready system - Nvidia RTX GPU (latest graphics drivers) and Windows 10 version 1809+.
2) Open attached project - RaytraceIncludeBug.zip.
3) Open scene SampleScene.
4) Change to GameView and notice the screen is yellow. This is the output of the raytrace shader RayTracingTest.raytrace. The color is hardcoded in the include file TestIncludeFile.hlsl - GetColor function.
5) Change the color returned by GetColor function to another color, save the file and return to the Editor. The screen color in GameView should change to the new color.
The raytrace shader is not reimported automatically (the screen in GameView is still yellow).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Scene View] Gizmos dropdown disappears while toggling Windzone checkbox with its tooltip open
- Crash in StackAllocator::TryDeallocate when calling ParticleSystemRenderer.BakeMesh
- Modifying scoped registries in project manifest does not update Package Manager UI window
- Models change their position in scene when upgrading project
- Texture 'Read/Write' option does not double the memory in Profiler