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Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.25f1
2021.2
2022.1
2022.2
Issue ID
1398510
Regression
No
[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API is set to DirectX11
Reproduction steps:
1. Open the attached project "ConstantBufferUpdateIssue.zip"
2. Go to Player Settings and set the Graphics API to Vulkan
3. Enter Play Mode and observe the correct render result
4. Go to Player Settings and set the Graphics API to DirectX11
5. Enter Play Mode and observe the render result
Expected result: Two rows of white cubes are rendered
Actual result: Rendered white cubes are scattered around randomly
Reproducible with: 2019.4.35f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b9, 2022.2.0a5
Notes:
-Issue is also reproducible when Graphics API is set to DirectX12
-The render result is different each time when entering Play Mode when Graphics API is set to DirectX11 or DirectX12
-Issue is not reproducible when Graphics API is set to Vulkan, OpenGLES3, OpenGLCore
-Issue is not reproduced on Android. Two rows of white cubes are rendered correctly
-Issue is not reproduced on macOS12.2 (Metal) but reproduced on macOS 12.2 (OpenGLCore)
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Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a12