Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.3.X, 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.2
Issue ID
1404185
Regression
No
No error if setting a property with the same name but different types
STR:
1. Create a new project using the 3D template
2. Copy the attached script to the Assets folder
3. Assign this script to the main camera
4. Press play
Expected: an error is printed saying that a property with the name "foo" already exists, but the type is different
Actual: no error is printed
This behaviour hides bugs in user code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Add comment