Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.19.17
Issue ID
ADDR-2484
Regression
No
“Invalid path in AssetBundleProvider:." is thrown when loading an updated remote bundle for local static Assets
How to reproduce:
1. Open the user's attached "2077Demo.zip" project
2. Set the webserver address on line 131 in the "Launch.cs" script (webserver address can be found in the Addressables Hosting window)
3. Drag and drop "LobbyPanel" Addressable from "Content Update" group to "UI_Panel" group in the Addressables Groups window
4. Press Build >> New Build >> Default Build Script in the Addressables Groups window
5. Select "LobbyPanel" Addressable from the Addressables Groups window
6. Press "Open Prefab" in the Inspector window
7. Select and disable the "Text" Component in the Hierarchy window
8. Press Build >> Update a Previous Build in the Addressables Groups window
9. Select a build in the "Windows" folder to update
10. Enter Play Mode
Expected result: "Invalid path in AssetBundleProvider: '' error doesn't appear in the Console window
Actual result: "Invalid path in AssetBundleProvider: '' error appears in the Console window
Reproducible with: 1.19.9 (2019.4.36f1), 1.19.17 (2020.3.27f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a3)
Comments (1)
-
Kamyker
Apr 16, 2024 11:53
"RESOLUTION NOTE:
Transferred wrongly."What??
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
Transferred wrongly.