Search Issue Tracker
Fixed in Built-in
Votes
0
Found in [Package]
Built-in
Issue ID
1396777
Regression
No
[UI Toolkit] Button callback events break when “Maximize” is disabled in the Game view during Play mode
Reproduction steps:
1. Open the user's attached project
2. Open Assets > UI > UXML_Title
3. Dock the UI Builder tab next to the Scene and Game view tabs
4. Enter Play Mode
5. Enable and disable "Maximize" the Game view (right-click Game tab > Maximize)
6. Press the "Join Match" button in the Game view
7. Inspect the Console window
Expected result: the message "Start - load next scene" is seen in the Console
Actual result: No messages are seen in the Console
Reproduced with: Built-in (2021.2.12f1, 2022.1.0b8)
Not reproduced with: Built-in (2022.2.0a1, 2022.2.0a5)
Could not test with: 2019.4.36f1 (UI Builder is not introduced yet), 2020.3.29f1 (due to errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Resolution Note (fix version Built-in):
Fixed in: 2022.2.0a1