Search Issue Tracker
Fixed in Built-in
Votes
0
Found in [Package]
Built-in
Issue ID
1396777
Regression
No
[UI Toolkit] Button callback events break when “Maximize” is disabled in the Game view during Play mode
Reproduction steps:
1. Open the user's attached project
2. Open Assets > UI > UXML_Title
3. Dock the UI Builder tab next to the Scene and Game view tabs
4. Enter Play Mode
5. Enable and disable "Maximize" the Game view (right-click Game tab > Maximize)
6. Press the "Join Match" button in the Game view
7. Inspect the Console window
Expected result: the message "Start - load next scene" is seen in the Console
Actual result: No messages are seen in the Console
Reproduced with: Built-in (2021.2.12f1, 2022.1.0b8)
Not reproduced with: Built-in (2022.2.0a1, 2022.2.0a5)
Could not test with: 2019.4.36f1 (UI Builder is not introduced yet), 2020.3.29f1 (due to errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version Built-in):
Fixed in: 2022.2.0a1