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Toggling off smart strings whilst on debug mode does not reset to edit m...
Repro steps:1. Open the 2D localization test project.2. Go to Window > Asset Management > Localization3. In an entry, toggle s... Read more
Addressable Asset Group Build & Load Paths are replaced with Local when ...
How to reproduce:1. Open the attached project (AddressablesTest.zip)2. In the Project window, navigate to Assets/AddressableAssetsDa... Read more
Texture2D.Reinitialize throws error when resizing with a compressed Text...
Reproduction steps:1. Open the attached project2. Open scene 'Scenes/SampleScene'3. Enter Play mode Expected result: The texture is ... Read more
"redefinition of '_Time'" error appears when using custom Node with an H...
How to reproduce:1. Open user attached project2. Open "CameraDistanceCurve" Shader Sub Graph (Assets > Shaders > SubGraphs >... Read more
Duplicate Unlit Particle System draw calls can't be batched when there a...
Reproduction steps:1. Open the user's attached "UnlitBatchingRepro.zip" project2. Open the "BatchBroken" Scene3. Enter Play mode4. O... Read more
[Android] Build fails with error message "UnityException: Invalid projec...
Reproduction steps:1. Open Unity Hub2. Press the "New project" button at the top right corner3. In Project Settings > Project nam... Read more
[Localization] GameObject is not checking for changed Locale when re-ena...
How to reproduce:1. Open the user's attached project "DeactivatedGameObjectLocalizer.zip"2. Open the "Main" Scene and press Play3. I... Read more
Profiler help button redirects to wrong stream documentation page
How to reproduce:1. Create a new project2. Open profiler3. Click on question mark button Expected result: Help button redirects to s... Read more
Localization Scene Controls do not change Font Asset in disabled GameObj...
How to reproduce:1. Open the user's attached project2. Press Play3. In Game view change the language from the Locale Game View Menu4... Read more
Shader variant keyword not used when running Player
How to reproduce:1. Open the user's attached project "BugShaderVariants.zip"2. Build and Run Expected result: "Cube" GameObject appe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled