Search Issue Tracker
Fixed
Fixed in 1.2.1
Votes
0
Found in [Package]
1.1.1
Issue ID
LOC-568
Regression
No
Localization Scene Controls do not change Font Asset in disabled GameObjects
How to reproduce:
1. Open the user's attached project
2. Press Play
3. In Game view change the language from the Locale Game View Menu
4. Select PauseMenu > optionsPanel > optionsText in the Hierarchy window
5. Observe the Font Asset field in Inspector window
Expected result: The Font Asset is changed in the disabled GameObjects
Actual result: The Font Asset remains unchanged
Reproducible with: 1.0.0, 1.1.0, 1.1.1 (2020.3.26f1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2)
Could not test with: 2019.4.34f1 errors in Console
Comments (2)
-
karl_jones
Sep 14, 2022 10:10
If you are still having problems after upgrading to 1.3.2 then please file a new bug report so we can look into it. https://unity3d.com/unity/qa/bug-reporting
-
imiotis
Sep 13, 2022 15:20
Works on PC, does not work on Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
- Crash on mdb_xcursor_init1 when opening a specific project
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”
- Cameras Overlay menu has unnecessary empty space at the bottom
Resolution Note (fix version 1.2.1):
Fixed in: 1.2.1 (2019.4.0f1 and above)