Search Issue Tracker
Fixed
Fixed in 1.2.1
Votes
0
Found in [Package]
1.1.1
Issue ID
LOC-568
Regression
No
Localization Scene Controls do not change Font Asset in disabled GameObjects
How to reproduce:
1. Open the user's attached project
2. Press Play
3. In Game view change the language from the Locale Game View Menu
4. Select PauseMenu > optionsPanel > optionsText in the Hierarchy window
5. Observe the Font Asset field in Inspector window
Expected result: The Font Asset is changed in the disabled GameObjects
Actual result: The Font Asset remains unchanged
Reproducible with: 1.0.0, 1.1.0, 1.1.1 (2020.3.26f1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2)
Could not test with: 2019.4.34f1 errors in Console
-
karl_jones
Sep 14, 2022 10:10
If you are still having problems after upgrading to 1.3.2 then please file a new bug report so we can look into it. https://unity3d.com/unity/qa/bug-reporting
-
imiotis
Sep 13, 2022 15:20
Works on PC, does not work on Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note (fix version 1.2.1):
Fixed in: 1.2.1 (2019.4.0f1 and above)