Search Issue Tracker
Duplicate
Votes
0
Found in
2021.2.8f1
2021.2.10f1
Issue ID
1402318
Regression
Yes
Shader variant keyword not used when running Player
How to reproduce:
1. Open the user's attached project "BugShaderVariants.zip"
2. Build and Run
Expected result: "Cube" GameObject appears green
Actual result: "Cube" GameObject appears white
Reproducible with: 2021.2.8f1, 2021.2.11f1,
Not reproducible with: 2019.4.35f1, 2020.3.29f1, 2021.2.7f1, 2021.2.12f1, 2022.1.0b8, 2022.2.0a5
Notes:
- Not reproducible in Play Mode
- After compiling and viewing the Shader code the keyword "LIQUID_VOLUME_CYLINDER" is missing
-
Resolution Note (2021.2.X):
Fixed in: 2021.2.12f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
This is a duplicate of issue #1398530