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[2D] ArgumentOutOfRangeException thrown on adding the Tilings Rules unde...
ArgumentOutOfRangeException is thrown continuously when Rule Tile is Reset and adding Tiling Rules in the List from Inspector, Refer... Read more
UnityYAMLMerge does not respect EditorSettings.serializeInlineMappingsOn...
How to reproduce:1. Extract the attached project named "BUG_YamlMerge.zip"2. Open SceneLeft.unity with a text editor (Located in the... Read more
[XR] Can't access depth texture from XR SDK Display subsystem as glTexSt...
How to reproduce:1. Open the user's attached project2. Load the Scene "display"3. Build and Run to an Android device4. Use the Rende... Read more
[shadergraph] creating too many keywords crashes unity (previously threw...
In SRP2Core 2021.1.3f1.2299, graph will throw exceptions/softlock which will lose unsaved progress on that graph.7.3.1: repeated enu... Read more
[Android] Exception is thrown when opening Player Settings using Mac Editor
How to reproduce:1. Use or create a new project2. Switch to the android platform3. Click Edit > Project Settings > Player >... Read more
[Addressables][IL2CPP] error at Unity.IL2CPP.HashCodeCache`1.GetUniqueHa...
Reproduction steps:1. Open the attached project2. Build on Android Expected result: The project builds successfullyActual result: Th... Read more
Material Constructor doesn't copy ShaderKeyword from material in Play Mode
Reproduction steps:1. Open the Project "case_1334668-MatConstructorError"2. Open the Scene "Test Scene"3. Play Scene4. In Assets, cl... Read more
Local keywords can be overridden by global keyword state
Shader keyword system improvements changes the behaviour of local keywords - they can now affected by global keyword state. STR 1. O... Read more
[Android] Texture is offset to one side on some devices with Adreno GPU ...
Steps to reproduce:1. Open the attached project2. Connect Android device3. Build and run Expected results: a blue square is displaye... Read more
[iOS] UnityEditor.iOS.Xcode.BackgroundModesOptions is missing "processin...
Reproduction steps:1. Create a new project2. Switch the platform to iOS3. Create and open a new Script4. Add "using UnityEditor.iOS.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved