Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a6
2021.2.0a16
Issue ID
1334553
Regression
No
[2D] ArgumentOutOfRangeException thrown on adding the Tilings Rules under Rule Tile after Reset it in the Inspector
ArgumentOutOfRangeException is thrown continuously when Rule Tile is Reset and adding Tiling Rules in the List from Inspector, Refer to attached video.
Steps to repro:
1. Create a new project with a 2D Template
2. Window > Package Manager > 2D Tilemap Extras > Install
3. Project > Create > 2D > Tiles > Rule, Hexagonal, Isometric Tile
4. Inspector > Tiling Rules > Add
5. Burger button > Reset
6. Try to add again Tiling Rules
Actual Result:
ArgumentOutOfRangeException is thrown on adding Tiling Rules under Rule Tile in Inspector after resetting the existed list
Expected Result:
Tiling Rules are added gracefully in the List
Note: Rule, Isometric, Hexagonal Tiles are introduced in the Unity 2021.2.0a6
Reproducible in:
2021.2.0a16, 2021.2.0a6
Environment:
Occurring on Windows 10 & macOS 10.15.
Stack trace:
ArgumentOutOfRangeException: Index must be within the bounds of the List.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.List`1[T].Insert (System.Int32 index, T item) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEditor.RuleTileEditor.OnAddElement (System.Object obj) (at Library/PackageCache/com.unity.2d.tilemap.extras@2.0.0/Editor/Tiles/RuleTile/RuleTileEditor.cs:276)
UnityEditor.RuleTileEditor.OnAddDropdownElement (UnityEngine.Rect rect, UnityEditorInternal.ReorderableList list) (at Library/PackageCache/com.unity.2d.tilemap.extras@2.0.0/Editor/Tiles/RuleTile/RuleTileEditor.cs:304)
UnityEditorInternal.ReorderableList+Defaults.DrawFooter (UnityEngine.Rect rect, UnityEditorInternal.ReorderableList list) (at <03609da0ab2f44f1b4469aa7e2ed6dad>:0)
UnityEditorInternal.ReorderableList.DoListFooter (UnityEngine.Rect footerRect) (at <03609da0ab2f44f1b4469aa7e2ed6dad>:0)
UnityEditorInternal.ReorderableList.DoLayoutList () (at <03609da0ab2f44f1b4469aa7e2ed6dad>:0)
UnityEditor.RuleTileEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.2d.tilemap.extras@2.0.0/Editor/Tiles/RuleTile/RuleTileEditor.cs:404)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <e6e1a2d577f64f5ca07dab289b4fed14>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fix for this issue available on Unity 2021.2.0b14 and above