Search Issue Tracker

0
votes
Duplicate

[WebGL][macOS] Build fails with "ENOENT: no such file or directory" when...

WebGL

-

Jun 29, 2021

-

Version/s: 2021.2.0a17, 2022.1

How to reproduce:1. Create a new project using the default 3D template2. In the Package Manager, import the provided package locally... Read more

0
votes
By Design

Resizable Window size is not being reset when Resizable Window setting i...

Window management

-

Jul 08, 2021

-

Version/s: 2019.4.29f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Create a new Unity project2. Go to File -> Build settings -> Player Settings... -> Player -> Resol... Read more

0
votes
Fixed

Pass.CompileVariant crashes the shader compiler when using a target plat...

Shader System

-

Jul 08, 2021

-

Version/s: 2021.2, 2022.1

STR: see case 1348862 Read more

0
votes
Fixed

No API to check whether a Pass has a given shader stage

Shader System

-

Jul 08, 2021

-

Version/s: 2021.2, 2022.1

Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more

0
votes
Fixed

Pass.CompileVariant throws errors when iterating over all subshaders and...

Shader System

-

Jul 08, 2021

-

Version/s: 2021.2, 2022.1

STR: 1. Create a new surface shader.2. Put the attached script into the `Assets/Editor` folder.3. Run the script from the menu "MyMe... Read more

0
votes
Fixed

Pass.CompileVariant allows impossible combinations of parameters like Me...

Shader System

-

Jul 08, 2021

-

Version/s: 2021.2, 2022.1

STR: see case 1348862 Read more

4
votes
Fixed

[WebGL] Build fails with .emscripten permission errors

WebGL

-

Jun 23, 2021

-

Version/s: 2021.2.0b1, 2022.1

How to reproduce:1. Open an empty project2. Select File/Build Settings and switch to WebGL build3. Select Build and Run Expected res... Read more

0
votes
Fixed

Pass.CompileVariant complains about top-level params being outside of CB...

Shader System

-

Jul 08, 2021

-

Version/s: 2021.2, 2022.1

STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more

0
votes
Fixed

Shader inspector doesn't show whether a keyword can be overridden by glo...

Shader System

-

Jul 08, 2021

-

Version/s: 2021.2, 2022.1

STR:1. Create a new unlit shader.2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog".3. Select the shader... Read more

0
votes
Fixed

Redoing Apply nestee prefab crashes Editor

Scene Management

-

Jul 08, 2021

-

Version/s: 2021.2.0a14, 2022.1.0a2

Steps:1. Create three GameObjects (Go1, Go2, Go3)2. Convert them all to prefabs3. Make Go2 and Go3 children of Go14. Right-click on ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.