Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0b7
2022.1
Issue ID
1358602
Regression
Yes
[Serialization] Different serialization layout error thrown at runtime when Magic Leap XR Plugin is present in the build
How to reproduce:
1. Open the attached Unity project ("1358602_2021.2.0b9_repro.zip")
2. Build And Run
3. When the app finishes loading, observe the output in the Xcode console
Expected result: UnityEngine.XR.MagicLeap.MagicLeapSettings different serialization layout error is not thrown
Actual result: UnityEngine.XR.MagicLeap.MagicLeapSettings different serialization layout error is thrown
Reproducible with: 2021.2.0b7, 2021.2.0b9, 2022.1.0a1
Not reproducible with: 2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b6, 2022.1.0a2, 2022.1.0a6
Reproducible on:
Phone 8 Plus (iOS 14.4.2)
iPad 6th generation (iOS 14.4.2)
iPad Air 2 (iOS 11.0.3)
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00022, Xiaomi Redmi Note 3 (Redmi Note 3), Android 6.0.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
Note:
- On Android, reproducible with IL2CPP Scripting Backend
- On a macOS build, reproducible both with Mono and IL2CPP Scripting Backends
Errors:
The referenced script on this Behaviour (Game Object '<null>') is missing!
A scripted object (probably UnityEngine.XR.MagicLeap.MagicLeapSettings?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
Comments (4)
-
Ardito92ITA
Apr 06, 2024 12:00
Same error in: Unity 2022.3.23f1
-
konsti1994
Jun 04, 2023 18:27
same error in 2021.3.25f1
-
unity_40771217h
Apr 09, 2023 12:18
still encounter this issue in 2022.1.23f1
-
ProtagonistKun
Oct 07, 2022 13:18
Encountering this issue in 2022.1.19f1 as well as 2021.3.9f1.
Resolution note saying fixed in 2022.1.0a2 seems odd.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
- Visual artifacts when the normal map is using mipmap and Bilinear filtering or Point filtering in URP Lit shader
- Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDPR and importing Water Samples before
- Scene from a specific project is stuck loading in the Web Player with the "Uncaught (in promise) TypeError" error thrown in the browser console
Resolution Note (fix version 2021.2):
Fixed in: 2022.1.0a2