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[URP] Objects that are using Soft Particles are rendered Opaque when Ope...
How to reproduce:1. Open the attached project named "Case_1226288"2. Open the New Scene3. Observe the Scene view. The red plane is r... Read more
Errors appear in the console when global 2D light is selected in hierarchy
Steps to reproduce- Open the attached project in Unity 2020.1.0b1- Open the MainHUB scene- In the hierarchy, select Global Light 2D-... Read more
[URP] ExitingEditMode and ExitingPlayMode are not logged when calling Pl...
How to reproduce:1. Open the user-submitted project2. Enter and exit Play mode3. Observe the Console window (Window > General >... Read more
Reflection Probe is only baking skybox when Type is set to Baked
Reproduction steps:1. Open the attached project ("1316388R.zip")2. Open the "Reflection_Probe" scene3. Select the "Reflection Probe"... Read more
Unable to render to color attachment with ScriptableRenderContext DrawSh...
How to reproduce:1. Open attached project "DrawShadowsToColorBuffer.zip" and scene "SampleScene"2. In Game View, observe inside the ... Read more
[URP] Shadows are being culled when being viewed at from a specific angle
Reproduction steps:1. Open the project from Drive (look for "project")2. Open "Samplescene"3. Move around in Scene view (check video... Read more
[URP] Scene view camera ignores pipeline asset's HDR settings when Main ...
How to reproduce:1. Open user's attached "Bad_ShaderGraph_URP_2019.4.8f1" project2. Open Scenes/SampleScene3. Select Main Camera's H... Read more
[URP] Project does not compile when the com.unity.modules.animation pack...
Reproduction steps:1. Open the attached "1227068.zip" project and observe the Console window Expected result: The project compiles a... Read more
SRP Batcher isn't compatible when setting the Graphics API for Window to...
Reproduction steps:1. Open the attached project "SRPBatcherCompatible.zip"2. From the Project tab, open Assets/TestSRPBatchCompatibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open