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Reflection Probe is only baking skybox when Type is set to Baked

Package: Scriptable Render Pipeline Universal


Reproduction steps:
1. Open the attached project ("")
2. Open the "Reflection_Probe" scene
3. Select the "Reflection Probe" Game object
4. Change Reflection Probe Type to Realtime and observe the probe
5. Change Reflection Probe Type to Baked and press Bake

Expected result: Baked and Realtime Reflection Probes looks
Actual result: Baked reflection probe does not fully bake (see "4ncvG5ODRw.mp4" video)

Reproducible with: (7.5.1, 12.0.0) 2019.4.24f1, 2020.2.7f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a12
Could not test with: 2018.4.33f1 (URP not available)

  1. Resolution Note:

    Baked reflection probes only capture game objects that are marked as static. None of the objects in the scene are marked as static. Marking them as static produces the expected result. More details on the different baking settings can be found in the documentation:

Comments (1)

  1. zhuiying

    Apr 08, 2021 03:48

    There is another possible that your have a wrong render pipeline settings, so check if your render pipeline has modified, or create a new render pipeline

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