Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.5.1
Issue ID
1316388
Regression
No
Reflection Probe is only baking skybox when Type is set to Baked
Reproduction steps:
1. Open the attached project ("1316388R.zip")
2. Open the "Reflection_Probe" scene
3. Select the "Reflection Probe" Game object
4. Change Reflection Probe Type to Realtime and observe the probe
5. Change Reflection Probe Type to Baked and press Bake
Expected result: Baked and Realtime Reflection Probes looks
Actual result: Baked reflection probe does not fully bake (see "4ncvG5ODRw.mp4" video)
Reproducible with: (7.5.1, 12.0.0) 2019.4.24f1, 2020.2.7f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a12
Could not test with: 2018.4.33f1 (URP not available)
Comments (1)
-
zhuiying
Apr 08, 2021 03:48
There is another possible that your have a wrong render pipeline settings, so check if your render pipeline has modified, or create a new render pipeline
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Resolution Note:
Baked reflection probes only capture game objects that are marked as static. None of the objects in the scene are marked as static. Marking them as static produces the expected result. More details on the different baking settings can be found in the documentation: https://docs.unity3d.com/Manual/class-ReflectionProbe.html