Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1284369
Regression
No
[URP] Scene view camera ignores pipeline asset's HDR settings when Main Camera uses pipeline settings
How to reproduce:
1. Open user's attached "Bad_ShaderGraph_URP_2019.4.8f1" project
2. Open Scenes/SampleScene
3. Select Main Camera's HDR field to "Use Pipeline Settings"
4. Open Scene View
5. Open Assets/Settings/UniversalRenderPipelineAsset
6. Switch the HDR checkbox on and off
Expected result: URP asset HDR checkbox affects the Scene Camera the same way it affects the Main Camera
Actual result: URP asset HDR checkbox does not affect the Scene Camera the same way it affects the Main Camera
Reproducible with: 7.5.1(2019.4.8f1), 8.2.0(2020.1.9f1), 10.0.0-preview.26(2020.2.0b7, 2021.1.0a1)
Can't test: 2018.4(no URP package available)
Note:
- Turning the Main Camera's field from "Use Pipeline Settings" to "Off" makes the Scene Camera work as expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Environment is partially black when re-opening the newly created HDRP project for the second time
- Manual Reference button for Render Graph section in Rendering Debugger opens a missing Manual page
- Water Surface is missing the Wireframe when Scene is switched to Shaded Wireframe mode
- Water surface is not rendered when using Unlit Draw Scene view mode
- Node Previews are not centered when Nodes have a longer name in Shader Graph
Resolution Note (fix version 11.0.0):
URP asset HDR checkbox affects the Scene Camera the same way it affects the Main Camera