Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1284369
Regression
No
[URP] Scene view camera ignores pipeline asset's HDR settings when Main Camera uses pipeline settings
How to reproduce:
1. Open user's attached "Bad_ShaderGraph_URP_2019.4.8f1" project
2. Open Scenes/SampleScene
3. Select Main Camera's HDR field to "Use Pipeline Settings"
4. Open Scene View
5. Open Assets/Settings/UniversalRenderPipelineAsset
6. Switch the HDR checkbox on and off
Expected result: URP asset HDR checkbox affects the Scene Camera the same way it affects the Main Camera
Actual result: URP asset HDR checkbox does not affect the Scene Camera the same way it affects the Main Camera
Reproducible with: 7.5.1(2019.4.8f1), 8.2.0(2020.1.9f1), 10.0.0-preview.26(2020.2.0b7, 2021.1.0a1)
Can't test: 2018.4(no URP package available)
Note:
- Turning the Main Camera's field from "Use Pipeline Settings" to "Off" makes the Scene Camera work as expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
- Scene View Camera overlay preview goes out of Scene View bounds when the Scene View is resized vertically
Resolution Note (fix version 11.0.0):
URP asset HDR checkbox affects the Scene Camera the same way it affects the Main Camera