Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
8.1.0
Issue ID
1201994
Regression
No
[URP] Shadows are being culled when being viewed at from a specific angle
Reproduction steps:
1. Open the project from Drive (look for "project")
2. Open "Samplescene"
3. Move around in Scene view (check video)
4. Inspect the Shadows
Expected result: Shadows disappear only when the distance between Camera and Spotlight becomes greater than Shadow Distance
Actual result: Shadow disappears at when Camera is facing some angle (see the video attached, it is very consistent) even if the Camera is close to the Spotlight
Reproducible with: URP 7.1.8 (2019.3.1f1), URP 7.3.1 (2019.3.13f1), URP 8.1.0 (2020.2.0a10)
Could not test with: URP 4.10.0 (2018.4.22f1), URP 6.9.2 (2019.2.21f1), URP 7.1.6 (2019.3.0f1) because there are other bugs related to Shadow Distance and Shadow Culling (note 2)
Not reproducible with HDRP or Built-In
Notes:
1. Reproducible in Game view, Scene view, Build (tested standalone)
2. In earlier URP versions Shadows disappear even when the Camera is getting closer to the light. The fix for that issue is available in 7.1.8 and the bug that is described here became reproducible (or rather became visible) therefore I do not think this is a regression but rather a bug that was not fixed fully.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
This is a duplicate of issue #1153151