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[URP] Objects that are using Soft Particles are rendered Opaque when Ope...
How to reproduce: 1. Open the attached project named "Case_1226288" 2. Open the New Scene 3. Observe the Scene view. The red plane i... Read more
Errors appear in the console when global 2D light is selected in hierarchy
Steps to reproduce - Open the attached project in Unity 2020.1.0b1 - Open the MainHUB scene - In the hierarchy, select Global Light ... Read more
[URP] ExitingEditMode and ExitingPlayMode are not logged when calling Pl...
How to reproduce: 1. Open the user-submitted project 2. Enter and exit Play mode 3. Observe the Console window (Window > General > C... Read more
Reflection Probe is only baking skybox when Type is set to Baked
Reproduction steps: 1. Open the attached project ("1316388R.zip") 2. Open the "Reflection_Probe" scene 3. Select the "Reflection Pro... Read more
Unable to render to color attachment with ScriptableRenderContext DrawSh...
How to reproduce: 1. Open attached project "DrawShadowsToColorBuffer.zip" and scene "SampleScene" 2. In Game View, observe inside t... Read more
[URP] Shadows are being culled when being viewed at from a specific angle
Reproduction steps: 1. Open the project from Drive (look for "project") 2. Open "Samplescene" 3. Move around in Scene view (check vi... Read more
[URP] Scene view camera ignores pipeline asset's HDR settings when Main ...
How to reproduce: 1. Open user's attached "Bad_ShaderGraph_URP_2019.4.8f1" project 2. Open Scenes/SampleScene 3. Select Main Camera'... Read more
[URP] Project does not compile when the com.unity.modules.animation pack...
Reproduction steps: 1. Open the attached "1227068.zip" project and observe the Console window Expected result: The project compiles... Read more
SRP Batcher isn't compatible when setting the Graphics API for Window to...
Reproduction steps: 1. Open the attached project "SRPBatcherCompatible.zip" 2. From the Project tab, open Assets/TestSRPBatchCompati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used