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ProBuilder Window tooltips don't show up on mouse cursor hover
How to reproduce:1. Open any project with the ProBuilder package installed2. Open the ProBuilder Window (Tools > ProBuilder > ... Read more
Prefab is not reimported when FormerlySerializedAs is added to script
Reproduction steps:1. Open the user attached project2. Open Assets/TestFormerlySerializedAsBug/TestFormerlySerializedAsBug1.cs3. Ope... Read more
C# default interface method only works the first time
If a single test is run it works fine, but if "Run All" is used it only uses the correct default method in the first test. Even thou... Read more
Cannot change scene view orthographic camera size
When setting the scene view camera to orthographic, there is no way to change the size of the viewAlthough there is a slider to chan... Read more
[Android] Input.GetTouch function first coordinates position data is aff...
Reproduction steps:1. Open the attached Unity project "InputIssue.zip"2. Open "Test.unity" Scene from the Scenes folder3. Build and ... Read more
[Windows] The returned screen refresh rate is rounded down when calling ...
How to reproduce:1. In Windows, set the display refresh rate to 59,940 Hz (or any other non-integer value) (Right-click on the Deskt... Read more
[Netcode] Netcode not calling the method when closing built client
Reproduction steps:1. Open the attached project "NetCode_Disconnect_Bug.zip"2. Start three instances of the provided build in the Bu... Read more
Property fields have become narrower when using MaterialEditor.SetDefaul...
Reproduction steps:1. Open the attached project "Case_1405121.zip"2. In the Project window select "New Material.mat"3. Observe the f... Read more
Localization assets cannot be created inside embedded packages
Reproduction steps:1. Open the attached "T1180378_LocalizationPackage.zip" project2. Open the Localization Tables window (Window >... Read more
Variant directives do not set disabled keywords to 0
#pragma multi_compile and #pragma shader_feature directives do not set disabled keywords to 0, which results in unknown identifiers ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets