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Unable to Undo some of the ArticulationBody property changes
Steps to reproduce: 1. Open new project 2. Add ArticulationBody component to a new GameObject 3. Add another ArticulationBody compon... Read more
Able to put ArticulationBody and RigidBody components on the same GameOb...
Steps to reproduce: 1. Open new project 2. Create new game object 3. Add ArticulationBody and Rigidbody component to the game object... Read more
[Android] Build fails with "launcher:checkReleaseDuplicateClasses" when ...
Repro steps: 1. Open the project 2. Build for Android Actual: Build fails Expected: Build should succeed Reproducible with: 2018.4... Read more
IL2CPP Build Fails with 1 failed node when building a player using a Win...
How to reproduce: 1. Download Windows 10 SDK from Unity Hub when downloading 2021.1.1f1 2. Create a new Unity project 3. Set the Pro... Read more
Articulation Body "Immovable" and "UseGravity" toggles do not work at ru...
Steps to reproduce: 1. Open new project 2. Add GameObject with ArticulationBody component to scene 3. Enter play mode 4. On the Arti... Read more
[Performance] Adding an empty renderer feature causes URP to do an extra...
When adding any renderer feature to URP, it causes the pipeline to create an intermediate render texture to draw and resolve in a f... Read more
Mesh created using PolygonCollider2D.CreateMesh contains gap
Steps to reproduce: 1. Open the attached project 2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project ... Read more
[XR SDK] Console window is spammed with errors when Orthographic Camera...
Reproduction steps: 1. Open the attached "case_1325200_URP.zip" project (or "case_1325200_HDRP.zip") 2. Load the "SampleScene" 3. Se... Read more
GenericMenu shows as disabled on macOS ModalUtility window
Steps to reproduce: 1. Download and open the project "MenuTest.zip" 2. Right-click inside the Assets folder in the Project window 3.... Read more
[macOS] Built game crashes when Player is loaded with specific project
How to reproduce: 1. Open the provided project 2. Make a build 3. Open the built Player Expected result: Player is loaded successfu... Read more
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