Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a8
2021.2.0a11
Issue ID
1325241
Regression
Yes
IL2CPP Build Fails with 1 failed node when building a player using a Windows 10 SDK downloaded from Unity Hub
How to reproduce:
1. Download Windows 10 SDK from Unity Hub when downloading 2021.1.1f1
2. Create a new Unity project
3. Set the Project Settings Scripting Backend to IL2CPP
4. Build a Player
Expected result: build succeeds
Actual result: build fails
Reproducible with: 2021.2.0a8, 2021.2.0a11
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2021.1.1f1, 2021.2.0a7
Notes:
Windows 10 SDK version 10.0.16299.0 was used
Not reproducible with Windows 10 SDK downloaded from Visual Studio Installer(without the Hub)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment