Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a8
2021.2.0a11
Issue ID
1325241
Regression
Yes
IL2CPP Build Fails with 1 failed node when building a player using a Windows 10 SDK downloaded from Unity Hub
How to reproduce:
1. Download Windows 10 SDK from Unity Hub when downloading 2021.1.1f1
2. Create a new Unity project
3. Set the Project Settings Scripting Backend to IL2CPP
4. Build a Player
Expected result: build succeeds
Actual result: build fails
Reproducible with: 2021.2.0a8, 2021.2.0a11
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2021.1.1f1, 2021.2.0a7
Notes:
Windows 10 SDK version 10.0.16299.0 was used
Not reproducible with Windows 10 SDK downloaded from Visual Studio Installer(without the Hub)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component
- Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shader Graph) shaders in URP
- API Updater strips Unity-owned Custom Attribute references within precompiled DLLs
Add comment