Search Issue Tracker
Third Party Issue
Votes
0
Found in
2018.4
2019.4
2019.4.22f1c1
2020.3
2021.2
Issue ID
1325220
Regression
No
Mesh created using PolygonCollider2D.CreateMesh contains gap
Steps to reproduce:
1. Open the attached project
2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project window
Expected results: the Mesh on "look here" GameObject contains a gap
Actual result: the Mesh on "look here" GameObject does not contain a gap
Reproducible with: 2018.4.34f1, 2019.4.25f1, 2020.3.6f1, 2021.2.0a15
Note: for reference: Scene "unCollider" contains the mesh generated using the same path as provided to PolygonCollider2D.CreateMesh, this mesh contains no gap
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader graph node does not update to red when there is a precision mismatch between the base graph and the subgraph
- Gaps between fields cause accidental element selection when pointing slightly above or below "Element ..." text in a list of elements
- UI flickering in Unity Version Control when the merge options are opened
- Build for iOS with UnityAds fails with linker failures when performing a CocoaPods build
- NavMeshManager.LoadData takes a long time and causes performance spikes when enabling a NavMeshSurface with already instantiated NavMeshLinks
Add comment